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Missing files

description

Thank you for sharing your engine, but when i add all project files .csproj (i need to make a new xna project due to missing .sln project file) i find missing resources like:

Root:
AreaTexDX9.dds,

Effects:
mlaa.fx,
imposter.fx,
forwardRender.fx,

Models:
cube.fbx

Source:
Helpers/VertexPositionTangent.cs

It would be rather nice if you would share them also with an appropiate sln file. Thank you very much.

comments

GrafSeismo wrote Mar 2, 2013 at 8:33 AM

And approriate class files are also missing:

Graphics/Components/QuadTree.cs
Graphics/Rendering/Imposter.cs
Graphics/RenderShaders/PostProcessingShaders/MLAAShader.cs
Graphics/RenderShaders/ScreenShaders/ForwardShader.cs

And you should mention that you need the Nuclex framework for fonts.

ccr wrote Mar 4, 2013 at 8:29 PM

I uploaded another build which should hopefully cover the missing file problems. VertexPositionTangent.cs and ForwardShader.cs are added to the source.

I removed references to mlaa.fx, imposter.fx, QuadTree.cs, Imposter.cs and AreaTexDX9.dds from the project, as they aren’t actually used in the project right now. Also removed cube.fbx because it’s not used anymore. The Nuclex framework is optional- you can use the default Spritefont Content Processor unless you want nicer looking fonts.

I’ll also look into making a solution with a more stripped down demo, with assets that won’t take a long time to download.

GrafSeismo wrote Mar 5, 2013 at 3:57 AM

Still missing *.sln project file.

Is nuclex framework, still needed for fonts loading?

Ardman wrote Dec 23, 2014 at 10:03 AM

It also appears, in the latest code release, that VertexPositionTangentToWorld.cs and SceneRenderComponent.cs are missing too.